Bayonetta 3 hat einen großen Patch bekommen

Bayonetta 3 war eines der ersten Spiele, die überhaupt für die Nintendo Switch angekündigt wurden, brauchte aber bis Ende letzten Jahres, bis es veröffentlicht wurde. Und nicht alle waren vom dritten Auftritt der Hexe angetan. Manche bemängelten die veraltete Technik und Performance, für andere war das Leveldesign enttäuschend. Und auch inhaltlich wurde selbst von Hardcore-Fans kein gutes Haar an einigen Entscheidungen der Entwickler gelassen. Überraschend: einige dieser Designentscheidungen werden jetzt ausgebügelt.

Entwickler PlatinumGames hat nämlich einen Patch veröffentlicht, der Bayonetta 3 auf die Versionsnummer 1.2.0 bringt. Und dieser hat es ganz schön in sich. Eines vorab: die technische Performance wird durch das Update nicht verbessert. Stattdessen widmet sich der Patch vor allem dem Gameplay. So wurde etwa das Zeitfenster Parry-Zeitfenster erhöht, der Schwierigkeitsgrad bei vielen optionalen Missionen und Herausforderungen  angepasst, Bug-Fixes vorgenommen, die Unterbindungen beim Fortschritt verhindern, und, und, und.

Eine komplette Liste der Änderungen seht ihr im folgenden:

Combat Adjustments

  • Adjusted Viola’s activation window for “Block” and activation conditions for Witch Time.
    • Block activation window added after releasing Block (during the release animation).
    • Added an additional animation when Witch Time takes effect, making its activation easier to realize.
    • The allotted duration of Witch Time, and its activation window have been lengthened.
    • Now, when block is activated when player is attacked, player will receive damage effect, but block will succeed and activate Witch Time.
    • Now, combo can continue (with Dodge Offset) when player uses Block to activate Witch Time.
    • If the Block input is used repeatedly, the granted Witch Time duration will decrease.
  • Adjustments made to prevent Viola’s evasive input and Cheshire’s summoning input from activating Assault Slave while maintaining invincibility if they are used in rapid succession.
  • Weapons „Simoon“, „Tartarus“ and Viola’s Charge Attacks can now continue to hold charge, even if dodged or blocked.
  • Wink Slave can now be activated from the combos „PKP*“ and „PKK*“ for the weapons „G-Pillar“, „Dead End Express“ and „Cassiopeia“.*P is Punch, and K is Kick
  • When equipping the accessories „Infernal Communicator“ and „Pulley’s Butterfly“ to summon Devils and Butterflies, it is now possible to cancel the summoning motion by dodging or blocking.

Niflheim

The following Niflheim stage conditions were changed to lower the difficulty:

Niflheim Stage Changed Conditions
Chapter 2 Verse 5(Casual to Expert) 120 second time limit changed to 150 second time limit
Chapter 3 Verse 4(Casual to Expert) Two lives increased to three lives
Chapter 5 Verse 2 (Casual to Expert) 150 second time limit changed to 180 second time limit
Chapter 6 Verse 8 (Casual to Expert) Two lives increased to three lives
Chapter 9 Verse 8 (Casual to Expert) 60 second time limit changed to 80 second time limit
Chapter 10 Verse 1 (Casual to Expert) 140 second time limit changed to 160 second time limit
Chapter 12 Verse 5 (Casual to Expert) One life increased to two lives

Game Modes

  • Conditions for obtaining the „Tricolored Keys“ needed to unseal the „Old Picture Book“ have been made easier.
    • „Tricolored Keys“ will be automatically available on the chapter select screen once it becomes possible to access the „Gates of Hell“.
  • Even if the player already has access to the Gates of Hell, or has already obtained one or two keys, they will automatically obtain the remaining keys when going to the chapter select screen after applying the update.
Other Changes
  • Adjustments have been made to the Golem Treasure Chests found in stages.
    • Time limits have been increased, and difficulty has been lowered.
    • Golem Chest fragmenting animation can now be fast-forwarded with the B-button.
  • Adjustments have been made to reduce situations with poor camera visibility.
  • Adjusted game balance.

Bug Fixes

  • Fixed a bug in Verse 5 of Chapter 7 that prevented progress when certain actions were performed while controlling Cheshire.
  • Fixed a problem with the accessory „Hymn of Durga“ in which its effect was not being applied to some attacks.
  • Fixed an issue where using Alruna’s “Bondage Whip (P or K* long press)” skill in certain situations would cause the enemies to to die instantly.
  • Fixed an issue where the weapons using “Crow Within” (J* long press)” with „Scarborough Fair“ and „Love is Blue“ would cause player to move forward significantly under certain conditions.
  • Fixed an issue where Bayonetta’s animations would not play correctly when switching weapons immediately after using the „Crow Within (J* long press)” with the weapons „Scarborough Fair“ and „Love is Blue“.
  • Fixed a bug that caused „Black Pearl Rain (Rotate L stick + S*)” for Infernal Demon „Kraken“ to trigger „Wink Slave“ with abnormally high attack power.
  • Fixed a bug that caused „Devil Rodin“ to be stuck for a time when using „After Burner Kick (↑K* in midair)“ continuously, immediately after rising up with a prior „After Burner Kick (J・K*)”.
  • Fixed a bug in which Viola’s Assault Slave was able to summon Infernal Demons in „Infernal Demon-prohibited areas”.
  • Fixed an error in the hand symbol seen in Cutie J’s transformation sequence viewable in Side Chapter.
  • Fixed other issues to make the game more enjoyable to play.

*P is Punch, K is Kick, S is Shoot, and J is Jump.

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