For Honor

For Honor – Patch 1.06 für PC erscheint heute

Am heutigen Dienstag erscheint mit Patch 1.06 ein neues Update für Ubisofts Actiontitel For Honor. Erneut erscheint das neueste Update zunächst nur für die PC-Version des Spiels, die Konsolenversionen werden demnächst folgen. Patch 1.06 nimmt erneut Optimierungen bei der Performance vor, außerdem werden auch erneut wieder Änderungen bei den Charakteren vorgenommen. Einen Auszug des Changelogs haben wir für euch hier unten zusammengefasst, auf diesem Link findet ihr eine genaue Auflistung des Änderungen.

Network:

  • Data exchanges between players are now more resilient to network fluctuations.
  • Reduced the footprint of data exchanges to improve match experience under limited networking conditions.

Performance:

  • Multiple performance improvements increasing the framerate both in game menus and during matches.
  • The LODs (Level of Detail) on ambient FX are now dynamically adjusted during matches to help ensure optimal performance.
  • [Bug Fix] Fixed a performance degradation when the XBOX Home panel was being opened which sometimes triggered a simulation resynchronization.

Session/Match:

  • Reduced the rematch timer from 90 to 60 seconds.
  • Join-in-Progress can now be enabled at the end of the match. When we will activate it at a later date, players leaving the session may be replaced by new players, which will allow a new match to occur more frequently.
  • [Bug Fix] Fixed a bug causing a session to split, during matches under certain conditions, leaving each player in its own session with bots.
  • Developer comments: When too many players leave the session after a match, it is not possible to start a new match and the session is disbanded. Following the upcoming activation of Join-In-Progress during the start-flow (capacity introduced in V1.05), activating it during this phase will enable Join-in-Progress during the complete rematch flow as we aim to lower rematch times. This is also the reason why we lower the rematch timer to 60 seconds.Messaging
    • Improved resync messages displayed during matches to clearly display the cause of the resyncs.

    Game Operations

    • Added server-side networking configurations to allow faster stability tweaking.
    • Added monitoring of simulation edge cases to improve our ability to further diagnose certain types of problems.

    Developer comments: These will help us reach deeper understanding of the root cause of precise aspects of game stability and help us bring further improvements faster

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