Mehr Details zum ursprünglichen Resident Evil 4
Zu Entwicklungszeiten von Resident Evil 3.5 sah das Spiel nämlich ganz anders aus, im Vergleich zur finalen Version die zuerst auf Gamecube und dann diversen anderen Plattformen erschien. Laut Yasuhisa Kawamura sollte Leon halluzinieren, weswegen man zwei unterschiedliche 3D Modelle brauchte und sich auch die Umgebung veränderte. Dies war für den Gamecube Speicher dann zu viel – man konnte nicht mal mehr Monster einsetzen, berichtete Eurogamer.
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„I gathered the staff in the conference room and showed one scene from the movie Lost Souls. It’s where the protagonist – played by Winona Ryder – gets dragged into another world from a restroom. This movie is not acclaimed by critics, but I found their bleach bypass skills and special effects rather striking. So I came up with the idea of Leon getting infected by a mysterious virus, and suffering from his own hallucination. There wasn’t any solid story behind it – we just made something up to test the horror aspect. But when we started the experiment, we ran into several problems.
You were not supposed to know when Leon’s hallucination would happen. Various hidden checkpoints would trigger Leon’s fear into hallucination. Depending on player’s behaviour, the structure of stage changed, so we had to create two types of 3D models. That doubles the amount of cost when it comes to design and rendering. Even if we did have the budget, it was almost impossible to cram all of that into the GameCube’s memory. We couldn’t even add any monsters.“
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