Metal Gear Solid V: The Phantom Pain – 200 mal größer als Ground Zeroes

Man hörte viel Kritik an Metal Gear Solid V: Ground Zeroes, die hauptsächlich den Umfang des Spieles ansprach. Gerade einmal nur 2 Spielstunden sollte die Hauptstory betragen. Metal Gear Solid V: The Phantom Pain wird sich scheinbar dieser Kritik nicht stellen müssen, denn angeblich soll der Titel 200 mal größer sein.

Hier das Original-Interview:

The Phantom Pain is roughly 200 times bigger than Ground Zeroes,” Kojima revealed in an interview for Play 241′s MGS5 cover feature. “A game that big wouldn’t be ready for next-gen launch windows, and we didn’t have any Japanese titles that would be available. At that time, the Ground Zeroes portion was almost complete and a lot of fans were asking for a prologue, so that’s the decision we came to.”

Reports of Ground Zeroes being a glorified demo have been vastly exaggerated and although you can finish it in about an hour, there’s enough content in there to last you way longer than that. With this in mind, Kojima’s quote – which likely refers to the size of the game’s open world in comparison to that of Ground Zeroes rather than the lengths of the two games – is all the more exciting. In a series where cut-scenes have been known to come in at over an hour long, we never expected The Phantom Pain to be anything less than epic. But this time, Kojima has a personal point to prove as well.

“We’ve seen a phenomenon around the world, especially in Japan,” adds Kojima. “Young people are losing interest in high-end games and focussing on mobile and social games. With the launch of next-gen, I wanted to show people that Japanese high-end games are still worth playing and big Japanese games still have a future.



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